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GTA 5 Cars Lock Mod PC with Complete installation Process





Watch the video for complete installation Detail


Illegal game leads to duplicates.

This mode is not to be confused with broken game rendition or obsolete. Regardless of whether different modes work for you, this is most likely because it uses different localities and conditions. When your game is not valid or refreshed, it is ridiculous to rate the mode.


Brief illustration.

This mode allows you to lock and unlock vehicles from the inside and from the outside of the vehicle. Further highlights below can be set to follow the lock / unlock process. The default keys are L (lock) and U (open). You can apply the regulator to the config record with the keys you want (open the default open menu RB + D-Pad Right, lock RB + X and RB + A).

Access will affect the vehicle closest to you, or again in case you decide, your last pre-owned car. Highlights are on / off in the menu (F9 naturally and later the same keys as the local guard) and included in the design record (.ini). You can replace this configuration record with a textreader.

Note that the settings will usually take effect first when locked / unlocked.


Compilation Record Highlights / Elections (On / Off)

- Lock / unlock vehicles, from inside and outside view. The default keys are L (lock) and U (open). You can apply the regulator to the config record with the keys you want (open the default open menu RB + D-Pad Right, lock RB + X and RB + A).

- Menu with large body of settings (open with default key F9 or regulator RB + D-Pad Right whenever config or start in miscellaneous menu). The same default keys that are used by local guardians. Menu UI can be tweaked. Menu shading, straightness and size can be changed.

- Solid locks can't be removed (not like my other mode). Pads can be set to lock (default) as well as enable players to break.

- The current vehicle is set as active during the game meeting. To save it between meetings, you'll need to add a Disability Persistence and Basic Coach-like mode under Miscellaneous to the menu that can keep vehicles on record.

- Caution, motor selection, indoor lighting (on / off and different modes).

--Warning lights. Repeat yourself with the option to stretch, number the blazes and choose the blazing or successive neon lights from the vehicle when unlocking / unlocking.

- Edit your notes with horn sound (default) or blair sound, as R * uses in multiplayer mode. Select the term (if using horns), number of signs and duration. What's more, coxcomb sounds can be used.

- When will the headlights turn on and multiply its power?

- Customization of neon lights and selection of neon lights on all vehicles. Consistent arrangement of neon lights with a span depending on the speed of the vehicle.

- Programmed lights, modes with different effects, such as selections when moving only (inside headlights, neon and any mix).

- Choose to unlock / unlock 1 for all entrances, while only outside or inside assuming you need to (turn on or off the entrances in the menu, all naturally Are closed).

- Roofs on convertibles / lock when opening / when opening, out of vehicle. Hold H while still inside for a similar effect (still remembered for the game). Deals with most convertibles.

- Two unique player lock / open activities for browsing. (Can be closed)

- Just the last pre-owned car or used bus nearest.

- Option for implementation of programmed smooth arbitrary shedding transformer (more on this in the config record!).

- Open empty cars will not make you need, choice.

- Support for Xinput regulators (eg Xbox 360 cushions). MISC must be implemented in the menu or in the setup record that accompanies the mode of use.

- Tag text customization in setup document.

- Record configuration for more customization and a large number of highlights in the menu. You can change the values ​​in the document during gameplay. After saving the record and then locking / unlocking the game, the highlights will be refreshed directly.

- For your current vehicle, under the sound, select the radio broadcast in the menu.

- Noisy radio setting.

- The sign of the bulb depends on the type of vehicle.

- More data in the setup (.ini) record about the elements.




Some Information About

Lock & Unlock Cars
You may get out of the Car First
and Press the Button (E) to Lock & Unlock Car


[All Requirments about this mod]

.NET Framework (Latest Version)
VisualC++ 2015 (At Latest)
ScriptHookV (Latest)
ScriptHookVDotNet (At Latest)

All requirement are available Click Here

Credit: Razielex


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